I mean, a core set of mechanics like “hold Square to grab nearest thing”, “Hit Triangle to throw held item” and “Hit Circle to swing held item” would be so much better.
Why can’t you just free control a character, then manipulate objects, improvise weapons and topple things with normal moves and a physics engine? Outside of exploring, there’s no game here – it’s just a big QTE sequence. If you could handle exploration like Heavy Rain, but create a more action/active gameplay core for everything else, this would be a winner. I mean, look at the “shocking” reveal – the killer bursts through the door! Cue exciting chase scene, right? Nah… he just hangs around while button prompts float in the air. It’s when it gets to the “action” and “horror” stuff that it falls apart.
Exploring looks freakin’ fantastic, and the jump scares and atmosphere are great! Using multiple button prompts to interact with everything is way more refined than pixel-hunting, checking for flashing objects and, of course, just clicking the Investigate button as you push up against everything. I hope that you’ve enjoyed this additional peek into Until Dawn, and we’ll speak to you again soon. Any single decision may not be fatal, but your actions could have deadly consequences for your character later in the story. Each split-second decision you make as you play could put you on a new path. This play-through represents only one of the many different paths possible. It’s that moment in a horror film that we brace ourselves and hold our breath. Until Dawn is a PlayStation 4 exclusive, but fear not: It is possible to play it on your PC.Supermassive Games made a name for itself as a horror developer with Until Dawn back in 2015, but PC. Including one moment where I need to keep the whole pad completely still to avoid Sam being detected.
Our action sequences are designed to deliver adrenaline-fuelled, exciting, and yet still cinematic sequences of gameplay, whilst keeping you connected to your game and involved in your character’s fate through the decisions you make and the other actions that you take.Īs you watch the play-through, you’ll see that I’m faced with a variety of tests of skill, speed, and judgment. Today we’re going to look at the fast-paced action side of Until Dawn. The demo we showed at Gamescom, PAX, and other great events was focused on exploration and moral dilemmas. We’re thrilled to show something very different to anything you’ve seen so far in Until Dawn.